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Post by Kaiser (Bamd) on Feb 28, 2016 4:28:56 GMT
I wanted to change my custom attack name to " Cold moonlight" and instead of making Floette loose HP , I would like it to raise it's spa by 2X. Yes , I like being op. Thanks! ...I don't think anyone is going to let you get a free pass and be op lolz and btw I missed ya super swag bros thread I'm glad that I'm Back. At My Day.
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Post by slurpufff on Feb 28, 2016 6:44:54 GMT
Ok so here's mine. Slurpuff @ Sitrus Berry Ability: Unburden Shiny: Yes - Return - Belly Drum - Drain Punch - Dying Pulse (A move where two things can occur. 1. Nothing. 2. If the user picks this move prior to Slurpufff fainting, all statuses from Slurpufff's party will be cured. The next pokemon sent out will also have 2x Defense and 3x Speed) In Phrase: Time to settle the scores in this one! Out Phrase: How...can this...I hope...I did something...to help.
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Post by Dayuh♥️ on Feb 28, 2016 7:56:14 GMT
Ok so here's mine. Slurpuff @ Sitrus Berry Ability: Unburden Shiny: Yes - Return - Belly Drum - Drain Punch - Dying Pulse (A move where two things can occur. 1. Nothing. 2. If the user picks this move prior to Slurpufff fainting, all statuses from Slurpufff's party will be cured. The next pokemon sent out will also have 2x Defense and 3x Speed) In Phrase: Time to settle the scores in this one! Out Phrase: How...can this...I hope...I did something...to help. You can make it set bellydrum as soon as it's sent out , just to make it more op. Just wanted to tell you!
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Post by Cross-Xz14 on Feb 28, 2016 8:39:13 GMT
well change my poke to darkrai change its moves too Darkrai @ Life Orb Ability: Bad Dreams EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Dark Void (Dark Hell) - Dark Pulse - Sludge Bomb - Nasty Plot
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Post by Dayuh♥️ on Feb 28, 2016 14:49:36 GMT
I wanted to change my custom attack name to " Cold moonlight" and instead of making Floette loose HP , I would like it to raise it's spa by 2X. Yes , I like being op. Thanks! Actually , I would like to change Cold moonlight to making Floette raises spa by x2 and speed by x0.5 and accuracy be to 100% , also don't forget about the eviolite , oh and if you could make it shiny , it be great ! Thanks!!
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Post by Kaiser (Bamd) on Feb 28, 2016 16:59:09 GMT
Noivern @ Choice Specs Ability: Infiltrator Shiny: No EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Flamethrower - Draco Meteor - Hurricane - BOOMBURST FTW (Normal type Boomburst, 100% Chance to Confuse and decrease Sp.Defense, 280 BP) Seeing that everyone is literally power hungry for being op and everyone is also literally op, I don't want to do it but be op as well. Boomburst FTW increases Sp.Attack by 2, Speed by 2, Accuracy by 1.67x, Paralyzes, 100% chance to flinch, Increases opponent's attack by 0.5x, ignores rock, steel resistance and ghost immunity, super effective against water, ground, steel, fairy, electric, normal, fighting, psychic, bug and flying. New item: Life Orb. Custom Ability: Back, Noivern is back at his day that everyone wastes their time saying hi, making that noivern gets to move first. (Noivern Gets To Move First even if sucker punch, extreme speed, fake out and protect.) Don't do this if you're going to balance the tier which I would appreciate. (Btw If I had the choice to make myself even more broken I would give Boomburst FTW a 6 priority.) EDIT: Nvm I'm going to keep Choice Specs and effective against grass too. Oh and it also removes all of the opponent's stat bonuses (and decreases by 0.5x). Also replaces the opponent's ability named "Useless" which is, useless Summons 3x Spikes, Stealth Rocks. Traps the opponent and causes Curse (status) to the opponent. 100% chance to flinch for one turn like fake out. EDIT#2: Knocks off items. Yep, That's it.
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Post by Dayuh♥️ on Feb 28, 2016 17:13:47 GMT
Noivern @ Choice Specs Ability: Infiltrator Shiny: No EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Flamethrower - Draco Meteor - Hurricane - BOOMBURST FTW (Normal type Boomburst, 100% Chance to Confuse and decrease Sp.Defense, 280 BP) Seeing that everyone is literally power hungry for being op and everyone is also literally op, I don't want to do it but be op as well. Boomburst FTW increases Sp.Attack by 2, Speed by 2, Accuracy by 1.67x, Paralyzes, 100% chance to flinch, Increases opponent's attack by 0.5x, ignores rock, steel resistance and ghost immunity, super effective against water, ground, steel, fairy, electric, normal, fighting, psychic, bug and flying. New item: Life Orb. Custom Ability: Back, Noivern is back at his day that everyone wastes their time saying hi, making that noivern gets to move first. (Noivern Gets To Move First even if sucker punch, extreme speed, fake out and protect.) Don't do this if you're going to balance the tier which I would appreciate. (Btw If I had the choice to make myself even more broken I would give Boomburst FTW a 6 priority.) Power Angry*
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Post by Kaiser (Bamd) on Feb 28, 2016 17:15:06 GMT
Lolz EDIT: About Slurpuffs Immediate Belly Drum, that looks liek overworked to me which increases attack by 4x but sleeps. I don't know if your Immediate Belly Drum ability will cut your hp or not but if you like being op, don't cut your hp by half. EDIT#2: Nvm it should cut your hp cuz of dying pulse EDIT#3: Also because of Sitrus Berry.
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Post by Constant Chaos ☯ on Mar 4, 2016 18:08:47 GMT
(I'm SupaStealth lol)
Name: ConstantChaos~
Keldeo @ Life Orb Ability: Brag & Annoy - Copies the opponent's stats and confuses it. Special move : ANNOY TO DEATH - Base power: 180, Effect: Taunts the target. In-phrase: So...you wanted to fight. Let's see what you got. Out-phrase: Okay! Enough is enough! ~~I still win from the other side~~
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Post by Dayuh♥️ on Mar 4, 2016 20:54:49 GMT
Lolz EDIT: About Slurpuffs Immediate Belly Drum, that looks liek overworked to me which increases attack by 4x but sleeps. I don't know if your Immediate Belly Drum ability will cut your hp or not but if you like being op, don't cut your hp by half. EDIT#2: Nvm it should cut your hp cuz of dying pulse If you were paying attention more you would've seen " sitrus berry" next to SLurpuff's name to activate unburden , and belly drum doesn't put you to sleep.
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Post by Kaiser (Bamd) on Mar 5, 2016 2:38:29 GMT
Lolz EDIT: About Slurpuffs Immediate Belly Drum, that looks liek overworked to me which increases attack by 4x but sleeps. I don't know if your Immediate Belly Drum ability will cut your hp or not but if you like being op, don't cut your hp by half. EDIT#2: Nvm it should cut your hp cuz of dying pulse If you were paying attention more you would've seen " sitrus berry" next to SLurpuff's name to activate unburden , and belly drum doesn't put you to sleep. Kay and I meant the ability overworked not the move belly drum, overworked uses belly drum and then rest. And pie you don't need to do this but I was thinking of a custom ability that if paralyzed, ignores speed decrease and increases speed and evasion by 0.5x, can't lose turn (I mean when paralyze prevents you from using a move) and becomes immune to electric moves. If burn, increases Sp.Attack, accuracy and evasion by 0.5x and doesn't get damaged. Can't be damaged by Fire moves. If Poisoned/Toxic, heals instead of being damaged and becomes immune to poison moves. Also gets rid of toxic spikes in switch.
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Eternal Mayhem
New Member
You can manipulate anything, just with enough time, resources, and effort...
Posts: 12
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Post by Eternal Mayhem on Mar 9, 2016 17:36:24 GMT
I've just gone through some of the posts, and as Kaiser (BAMD) pointed out, lots of the people's pokemon's special moves are a tad too OP, I suggest that we limit the amount of "OPness" that the pokemon's moves have, keeping the meta and all it's pokemon into factor. I hope my suggestion may be considered!
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Post by Dayuh♥️ on Mar 11, 2016 13:40:41 GMT
I've just gone through some of the posts, and as Kaiser (BAMD) pointed out, lots of the people's pokemon's special moves are a tad too OP, I suggest that we limit the amount of "OPness" that the pokemon's moves have, keeping the meta and all it's pokemon into factor. I hope my suggestion may be considered! The tier got removed.
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Post by Kaiser (Bamd) on Mar 12, 2016 4:23:15 GMT
I've just gone through some of the posts, and as Kaiser (BAMD) pointed out, lots of the people's pokemon's special moves are a tad too OP, I suggest that we limit the amount of "OPness" that the pokemon's moves have, keeping the meta and all it's pokemon into factor. I hope my suggestion may be considered! The tier got removed. It got removed?
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